![]() Play this if you have nothing better to do, or get the for your young child, otherwise it's a hard pass. ![]() Tldr story is meh, combat is meh, farming sucks, grinding gets annoying. If I had to give the game a saving grace, it'd be that the game is so simple that it's a great game for young children so if you want a nice game for your child, I really do recommend this game. ![]() To me, this game feels like a very simplified version of the game Re:Legends. Kitaria Fables is now available on consoles and PC The adventure role-playing and farming game challenges players to help a talking cat warrior defend the world from an event known as The Calamity. Finally, stone/timber/copper only has like 3-4 nodes each that only sometimes refresh daily, locking certain story progression behind skipping days just to get 1-2 of a single resource a day. Upgrading gear feels grindy since the zones are small and need constant refreshing to have any spawns. The farming is painfully slow, taking 3+ seconds per tile to water which led me to ignore the mechanic altogether. The combat is responsive, albeit repetitive and very easy. This game is overall mid, and quite grindy. Sunbreak takes a while to get going, but the new monsters, mechanics, and armor make it worth the initial trudge through familiar content.A great game for a young child ages 8-12, I can't recommend it otherwise. Sunbreak has a lot of great content that’s well worth the price of entry it’s just a shame that you have to spend so much time wondering when you get to see something new to reach that point. Likewise, all the new monsters are incredibly well designed and a ton of fun to fight, especially with the new switch skill options. While the new locations are limited they’re both wonderful, especially Citidel, which perfectly captures the expansions spooky vibe, especially under the eerie red moon light. That said, eventually you get to fight the Frankenstein monster and you get excited, and the satisfying loop of Monster Hunter pulls you in once again. This wouldn’t be as frustrating if there were more new monsters in the early part of the expansion, but at times it just felt like it was padding out time before it was time to fight the new guys. Sure there’s two new maps but for the most part you’re basically going through the same progression as the main game a third time.Getting the same armor and weapon progressions again, albeit with new looks on the armor end, but it’s still frustrating to basically engage with the same content again before new guys start trickling in towards the end of the expansion. Only to fight the same monsters from the base game in the (more or less) same places you’ve been fighting them all along. After starting it you are whisked away to the kingdom of Elgado, the new hub, with promises of new monsters and new locations. This of course leads to some of the more frustrating elements of the expansion. The new monsters armor gives everything a wonderful Halloweenish vibe that weirdly makes the dressup more fun than usual. The loop of fighting the new monster then running to the blacksmith to see the new armor and weapons still feels great and gives you plenty of new options to go full fashion hunter to your heart’s content. As always it’s exciting to put your skills to the test against the new monsters and find out the best way to… Well hunt them. As well as a healthy amount of classic monsters from previous Monster Hunter entries to help fill out the roster. The smattering of new monsters are clearly based off of old classics like Gargoyles, Frankenstein’s Monster, The Wolfman, and of course Dracula. That’s right people, it’s a Monster Mash. This time though, the monsters are based off of the classic Universal Monsters. It was a cool and welcome change that its DLC Sunbreak follows in. Whereas most Monster Hunter games usually don’t have a theme for the monsters, Rise broke from that tradition by bringing in a more focused aesthetic pulling from Yokai and traditional Japanese imagery. Whether big or small there’s always a need to smash a big dinosaur dragon in the face with a weapon made of its fallen brothers. If there’s one thing the Monster Hunter franchise always needs it’s more monsters. MonsterVine was supplied with a Switch code for review The dreaded blood sucking fiend rises from it’s 100 year slumber! Only a legendary monster hunter can climb it’s castle and stop it’s rampage! Fighting of a legion of mons… wait is this the right franchise?
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